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I was able to play it on my computer, and I had fun with the premise and trying to do maths in my head. I think perhaps it would be nice to know which direction is which answer ahead of time, in terms of design to avoid backtracking. I wasn't able to find any bugs, which is sad for me but great news for you.

i dont understand how you get up to the first platform is there a control im missing or something?

Sorry. My second game, but "A" is left, "D" is right and "SPACE" is jump

If i had to guess when you programmed the game you did not calculate jump physics with the computer's frame rate in mind, so on a slower computers like mine for example its loads things at a slower frame rate making it impossible to jump onto the first platform, even if it works on your computer.  I use unity, but i believe you are looking for a variable called delta in gdot, use it in all physics calculations so that it is consistent across slow and fast framerates.  I only know this because I did something very similar in my first game jam that also made my game unplayable, everyone does it at least once lol.


I wasn't able to jump onto the first platform, and so i wasn't able to play your game at all, but I can tell just from what I can barley see at the top right of the screen that you put a lot of time and effort into this, and I know there was really cool stuff that you spent hours working on that people wont get to see unless their computer has the magic frame rate.    Over 160 people entered this game jam, but only 30 people even submitted anything, the fact that you were able to complete something before the deadline is by itself something to brag about, and at the very least puts you in the top 18.75% of game designers in this jam.  Good work and keep at it, your games will only keep getting better.

Oh, wow, Thanks for the comment.

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Deleted 72 days ago
Deleted 72 days ago